There's a nice little boost waiting in the Discover Japan Journal if you take time to meet every Friend, and it's worth doing before you get too lost in races, tuning, or chasing FH6 Credits around the map. The game doesn't make a huge fuss about these introductions, which is why players often miss a few. Each new Friend adds 10 Discover Japan Points, and with 19 Friends to find, that's 190 points for doing mostly simple stuff. Better yet, several of them lead you into story chapters that pay out far more points once you keep going.
Start With the Campaign Crew
Your first batch of Friends comes from plain story progress, so don't overthink it. As you push through the early campaign and work toward your first Yellow Wristband, the game will introduce Mei Hasegawa, Jordan Chambers, Yuji Kono, Keiko Tamaguchi, Helena Marston, and ANNA. You don't need a special car, a hidden challenge, or a perfect race result. Just keep following the main festival route. These early names are handy because they fill the Journal while you're still learning the roads, event types, and the rhythm of the Japan map.
Let the Radio Hosts Come to You
The easiest Friends are probably the radio hosts, because you can unlock them while doing almost anything else. Switch stations while driving, give each one a bit of time, and the hosts will eventually introduce themselves. Bass Arena adds Scott Tyler, Block Party brings in Carla Rose, and Gacha City Radio introduces Toko Ito. Hospital gives you Chris Goss and Dynamite MC, while Opus adds Takehiro Sato. Pulse has Amy Simpson, Sub Pop includes Abbie Gobeli and Atticus George-Andrijeski, Wave introduces Isabel Moss, and XS brings Simon Neil. Don't sit parked waiting for it. Just rotate stations between events and it'll happen naturally.
Pick Up the Storyline Friends
After the campaign and radio entries, head for the side stories. Drift Club Japan is the big one for Friend collecting, with Isamu Hamada, Midori Nakamoto, and Robert Glenn tied to its chapters. Even if drifting isn't usually your thing, this storyline is pretty painless because the game supplies the cars you need. You can jump in, learn the sections, and move on without spending ages building a drift setup. Moto Auto Zine is even quicker for one specific unlock. Finish the first chapter and Larry Chen is added to your Friend collection straight away.
Why These Stories Are Worth Finishing
The 10-point Friend reward is only part of the deal. The real progress comes from pushing through the activities attached to these characters. Day Trips can hand out up to 2,700 Discover Japan Points, while Drift Club Japan, Moto Auto Zine, and Yuji's Auto can each offer up to 1,800 points. That's a serious jump if you're trying to raise your Journal level quickly. It also breaks up the grind. Instead of repeating races for hours, you're meeting characters, trying new cars, and knocking out useful festival progress at the same time.
Final Thoughts
The cleanest route is simple: follow the early campaign, keep changing radio stations as you drive, then clear Drift Club Japan and the first Moto Auto Zine chapter. That covers the Friend list without turning it into a chore. Along the way, you'll earn points, open more activities, and get a better feel for which FH6 Cars suit your style before you start spending heavily on upgrades or new builds.
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Posted by Blustery on Jun 06, 2026 05:24 AM